With this interview featuring Jack Harrison, I’m excited to kick off my new video interview series, Ephemera Portraits! Today, we’ve got a special treat for all you art enthusiasts and tech lovers out there. We’re bringing you an exclusive, insightful chat with the ingenious mind behind Digital
Lately I've been thinking about how I spend a lot of time playing games on my handheld devices instead of my computer. This got me thinking why am I doing this? And why does it feel better than just sitting in front of a computer? And I realized that it's
Although a big part of what we do involves the product and metrics, their value ultimately depends on how well we communicate within our teams. Design itself serves as a form of communication—a means to convey ideas and messages. Our design process should revolve around conveying our ideas and
Interactive arts, video games or whatever the hell we name this thing, how we categorize it doesn't change the fact that they can be considered art. Is this art, that's not art is an age-old debate and reading legendary critic Roger Ebert's Video Games Can Never Be Art article, made
I believe that Gauvain Manhattan's captivating artworks that skillfully combine video game icons and landscapes through embroidery carry significant insights into the novel cultural meanings and symbolisms of our current era. Similar to how Susan Kare originally applied her embroidery skills to the novel space of computers by using digital
My design career wasn't planned; I naturally gravitated toward it. Designing, creating, and problem-solving flow. Design's essence goes beyond just a job.
Back in 2013, I owned a potato of a computer that could barely run anything. At that time, the first public early-access version of DayZ had just been released, and I was excited about its promises, despite its infamous reputation. I wanted to share my story about the game, focusing