I've been reflecting on how the video game medium, despite its growth, is still in its infancy. While I remain hopeful, there's also a part of me that's deeply concerned. For example, looking back at the pioneering 3D era of the late '90s
Lately I've been thinking about how I spend a lot of time playing games on my handheld devices instead of my computer. This got me thinking why am I doing this? And why does it feel better than just sitting in front of a computer? And I realized
Interactive arts, video games or whatever the hell we name this thing, how we categorize it doesn't change the fact that they can be considered art. Is this art, that's not art is an age-old debate and reading legendary critic Roger Ebert's Video Games
Back in 2013, I owned a potato of a computer that could barely run anything. At that time, the first public early-access version of DayZ had just been released, and I was excited about its promises, despite its infamous reputation. I wanted to share my story about the game, focusing
Bramble: The Mountain King blends visuals, sounds, and gameplay, crafting an immersive and emotionally resonant experience.
Connecting Through Loss, Death Stranding & The Leftovers explore human struggles, grief, and the yearning for meaning in a changed world.
Unearth the captivating mystery of "Iru!" on PS1. Step into Tatsuya's shoes, explore eerie corridors and uncover hidden secrets. Its unique charm and immersive gameplay inspire and thrill players.